
the app malAR
The smartphone app malAR - mathematics learning with AR (already available for iOS) makes it possible to place objects of analytical geometry (e.g. planes, points, straight lines) in the immediate environment. Instead of projecting 3D mathematical objects onto a 2D screen, as is the case with DGS (dynamic geometry software), MalAR allows users to experience and explore the three-dimensionality of mathematical situations directly in their environment. The object can then be explored from multiple perspectives. A unique opportunity to make mathematical objects not only visible but also tangible in 3D space. MalAR also offers decisive advantages over other AR applications. The input of mathematical objects in the app uses exactly the same symbolic notation that students learn and get to know in class. For example, planes can be entered in parameter, coordinate or normal form.
pARameter project focuses on making the malAR app OS-independent and enhancing its core functions to specifically support interactive math teaching with augmented reality. The upcoming version brings improved usability, access for Android users, and new tools designed to lower the entry barrier for both teachers and learners. Among the highlights are features for spatial geometry and collaborative elements that enable scene sharing. Separate user accounts for teachers and students will offer tailored experiences—encouraging both guided instruction and independent learning.